Tuesday, December 17, 2013

Dewey Decimal Lesson with game








WHAT - In these videos 6th grade students practice putting books in correct Dewey Decimal order with other people in their groups. This is an artifact that shows Danielson's Domain 3 for instruction with all students actively engaged in their own learning.

SO WHAT - This game allowed students to use the information I had presented in my lesson a few minutes earlier into group work that actively engaged every single student and helped create a deeper understanding of how to use the library's Dewey Decimal classification to find books that interest them personally.

NOW WHAT - Each year I refine this lesson a bit more. Last year instead of the game shown above where students worked in small groups, students worked on an organizing game as a large group. I noticed that some students acted so shy they were reluctant to participate so what is shown in the above videos is a way for everyone to participate and nobody to feel on the spot by being singled out alone. I am using videos more as I teach so that I can go back later and think about what worked and what did not. For next time I teach this lesson, I plan to simplify the game by taking away the worksheets that went with it. The worksheets gave directions but students got confused and I did not expect them to write anything so it is better to just show directions on overhead screen in the future.

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